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Serpent of the Nine Winds
Release Date: May 31, 2012
Rework Date: September 10, 2014
Cost: 2,500 Favor.png 200 Gems.png
Pantheon: MayanSquare.png Mayan
Type: Ranged, Magical
Class: Mage
Pros: High Area Damage, Pusher
Health: 365 (+68)
Mana: 265 (+45)
Speed: 350 (+0)
Range: 55 (+0)
Attack/Sec: 0.87 (+0.91)
Basic Attack
Damage: 34 (+1.45)(+20% of Magical Power)
Progression: None
Physical: 13 (+3)
Magical: 30 (+0)
HP5: 7 (+0.46)
MP5: 5 (+0.45)
External Links
Smite.Guru: Profile
Hi-Rez: Profile


Upon the high winds of Mayan lands rides the feathered serpent, Kukulkan. Awesome and terrible to behold, majestic yet sinister, Kukulkan embodies the danger and beauty of a double-edged sword.

Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulkan prefers this. He is known by many names and worn the face of man and beast - and worshipped with the kind of reverence born of fear.

Dotted across the vast forests of the Mayan lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulkan. He is the lord of death and rebirth.

To the world, he brought the four elements, but of wind he keeps control. A great gem, worn about his sinuous neck is said to be the source of all air.

To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality.

To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulkan's ultimate appeasement, the blood of a God is required.


PassivePower Of The Wind Jewel
Kukulkan Power Of The Wind Jewel.png
Increases magical power by 5% of maximum mana.
Ability Type: Buff

Additional Information about the Skill:

  • At level 20 with his base maximum mana, this passive grants Kukulkan 58.25 Magical Power.

1st AbilityZephyr
Kukulkan Zephyr.png
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and slowing all enemies in the area around the impact.
Slow Duration: 3 seconds
Cooldown: 7 seconds
Ability Type: Projectile
Damage: 60/105/150/195/240 (+ 75% of your Magical Power)
Slow: 30/35/40/45/50%
Cost: 70/75/80/85/90 mana

2nd AbilitySlipstream
Kukulkan Slipstream.png
Kukulkan channels the wind, allowing him to move faster. This speed boost is strong at first but scales down gradually over the 4s duration. Additionally, Kukulkan cleanses himself of slows and becomes immune to Slows for 1 second when activated.
Duration: 4 second
Cooldown: 15/14/13/12/11 seconds
Cost: 65 mana
Ability Type:' Buff
Speed: 40/50/60/70/80%

3rd AbilityWhirlwind
Kukulkan Whirlwind.png
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed if enemies stay within the radius.
Tornado Lifetime: 4s
Radius: 20
Ability Type: Ground Target
Damage per Tick: 10/20/30/40/50 (+ 15% of your Magical Power)
Cooldown: 15/14/13/12/11 seconds
Cost: 70/75/80/85/90 mana

Additional Information about the Skill:

  • Deals a total of 50/100/150/200/250 (+ 75% of your Magical Power) damage by default, and can deal up to 130/260/390/520/650 (+ 195% of your Magical Power) damage to a target that stays in the tornado for its full duration.

UltimateSpirit Of The Nine Winds
Kukulkan Spirit Of The Nine Winds.png
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.
Cooldown: 80 seconds
Ability Type: Line
Damage: 400/500/600/700/800 (+ 120% of your Magical Power)
Cost: 100/110/120/130/140 mana