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The World Serpent
Release Date: March 5, 2019
Cost: 5,500 Favor.png 200 Gems.png
Pantheon: NorseSquare.png Norse
Type: Ranged, Magical
Class: Guardian
Pros: High Area Damage
Health: 495 (+100)
Mana: 190 (+40)
Speed: 365 (+0)
Range: 35 (+0)
Attack/Sec: 1 (+1)
Basic Attack
Damage: 24 (+1.6)(+% of Magical Power)
Progression: +8% of MP
Physical: 19 (+3.5)
Magical: 30 (+0.9)
HP5: 7 (+0.9)
MP5: 4.5 (+0.45)
External Links
Smite.Guru: Profile
Hi-Rez: Profile


Out of the shapeless chaos of pre-time, order was formed. Like a single bubble amidst a churning sea life existed, threatened on all sides to be shattered and cast back into the horrors from which it came. Thus was the fate of existence balanced on a knife’s edge, and it fell to beings of incredible power to ensure that such a balance was preserved so that life might endure.Foremost amongst these beings was the god who would be known as Jormungandr, the World Serpent. An immense, serpentine dragon, large enough to encircle the world and blot the stars from the sky, Jormungandr came into being as the agent of the Great Cycle. As the mortal peoples of the earth gave birth to the gods and their myriad pantheons, they set in motion the potential extinction of all life, should those deities grow too powerful and gain the strength to unravel the very fabric of creation. When the gods reach that inevitable point where such might is accumulated, Jormungandr is roused from his slumber deep within the earth, and sets forth to purge divinity from the world.Only when all the gods have been eradicated does he know peace, and withdraw back down to the depths for his respite. The days Jormungandr walks the earth are ones of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. They are days of incredible violence, where divine blood soaks the ground, and the World Serpent metes out destruction with a fanatic’s zeal. He swims through the earth and seas alike with vast snapping jaws and caustic venom, sweeping existence clean of the pantheons, and waiting for the day the next ones rise in their place to do so again.Woe to any god who hears the trumpets of Ragnarok, for they herald the coming of Jormungandr, the instrument of their annihilation.


Jormungandr Immovable.png
Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets a stack of Dazed. Dazed is a debuff on Jormungandr that slows him and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr's Basic Attack.
Slow: 10%
Increased damage taken: 10%
Duration: 2s
Attack speed conversion: 5%

1st AbilityVenomous Haze
Jormungandr Venomous Haze.png
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.
Damage: 80/120/160/200/240 (+40% of your Magical Power)
Damage per tick: 10/20/30/40/50 (+5% of your Magical Power)
Slow: 15%
Slow Duration: 1s
Duration: 20s

2nd AbilityConsuming Bellow
Jormungandr Consuming Bellow.png
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at it's fastest rate.
Damage: 120/180/240/300/360 (+50% of your Magical Power)
Bonus Damage: 20/30/40/50/60 (10% of your Magical Power)
Damage Mitigation while Channeling: 10%
Empowered Buff: 1s

3th AbilitySubmerge
Jormungandr Submerge.png
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.
Damage: 70/125/180/235/290 (+40% of your Magical Power)
Movement Speed: 15%
Duration: 5s

UltimateThe World Serpent
Jormungandr The World Serpent.png
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies.
Submerge Damage: 150/200/250/300/350 (+40% of your Magical Power)
Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power)