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Da Ji

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Da Ji
Da JiProfile.png
The Nine Tailed Fox
Release Date: May 24, 2017
Cost: 5,500 Favor.png 200 Gems.png
Pantheon: ChineseSquare.png Chinese
Type: Melee, Physical
Class: Assassin
Pros: High Single Target Damage
Health: 425 (+74)
Mana: 210 (+40)
Speed: 375 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+2)
Basic Attack
Damage: 39 (+2.25)(+100% of Physical Power)
Progression: 1/.75/1/.75x Damage and Swing Time
Physical: 14 (+3)
Magical: 30 (+0.9)
HP5: 9 (+0.7)
MP5: 4.6 (+0.37)
External Links
Smite.Guru: Ji Profile
Hi-Rez: Ji Profile


Emperor Zhou's desire for the Goddess Nu Wa was considered an obsession, perhaps even madness. She sent signs and missives to reject him, but Zhou would not be dissuaded. At night, he slipped into her temple and scrawled poetry across the walls espousing his undying love. This defilement could not go unanswered. Nu Wa summoned the most conniving and wicked Fox Spirit she could and thrust it upon the Emperor with intent to spiral his life into misery. Little did Nu Wa know what she had just unleashed.

For thousands of years the nine-tailed Fox spirit had lived, biding its time, honing its malicious appetites. Finally in human form, it assumed the irresistible guise of Da Ji, and to Emperor Zhou, she could do no wrong.

With free reign of the empire and its people, Da Ji reveled in torture and malice. She took delight in their screams of pain and she danced to playful music composed at her command, the musicians trembling for every note.

So grievous did these atrocities grow that the people rose up and overthrew their ruler. they stormed the gates, toppled the throne, and pursued Zhou to his bed chamber, where the crazed emperor finally took his own life.

Yet, Da Ji managed to escape and conceal herself. Now she joins the fray, not to save the universe, nor empower her pantheon, but instead to soak up every last cry of anguish from her enemies.


PassiveTorture Blades
Da Ji Torture Blades.png
Da Ji's sharp claws cause her enemies to Bleed when struck by her basic attacks. Bleeding causes the enemy to take additional damage every 1s for 2s (This damage does not trigger Item effects). Bleed can stack any number of times on the same target.
Damage Per Tick: 7 (+ 10 of your Physical Power)

1st AbilityHorrible Burns
Da Ji Horrible Burns.png
Da Ji heats up her claws, causing her next successfully hit Basic Attack to burn the target, dealing instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s.
Ability Type: Stim
Cooldown: 7s
Cost: 50mana
Burst Damage: 30/60/90/120/150 (+ 45% of your Physical Power)
Damage Per Tick: 10/20/30/40/50 (+ 15% of your Physical Power)
Slow 10/15/20/25/30%

2nd AbilityOne Thousand Cuts
Da Ji One Thousand Cuts.png
Da Ji lashes out with her claws at nearby enemies, executing 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades.

While this ability is channeling Da Ji moves freely in all directions, gains 40% increased Movement Speed, immunity to Slows and Knockups, and her tails mitigate Damage dealt to her by Enemy Gods who are behind her.

Ability Type: AoE
Cooldown: 13s
Damage Per Hit: 15/40/65/90/115 (+ 30 of your Physical Power)
Cost: 60/65/70/75/80 mana
Damage Mitigation: 20/25/30/35/40%

3rd AbilityTrickster Spirit
Da Ji Trickster Spirit.png
Da Ji selects a single allied or enemy target and teleports to their location after a short delay. Upon arriving at the target, she lashes out with her claws, dealing damage and applying the Bleed from Torture Blades to all enemies around her.
Range: 55
Cooldown: 17s
Ability Type:Teleport
Damage: 70/110/150/190/230 (+ 100 of your Physical Power)
Cost: 60/65/70/75/80 mana

Da Ji Paolao.png
Da Ji Summons her signature torture device, the Paolao. As she hovers above the device she may fire up to 3 shots. Enemy gods hit take damage and become Chained and Slowed. At the end of her ability Chained enemies are pulled to the Paolao becoming Stunned and then taking damage 3 times over 2s. If a god hit by this ability becomes Crowd Control immune at any time, they break the Chain on them and cannot be Chained again until this ability ends.
Ability Type: Projectile
Cooldown: 100s
Chain Slow: 20%
Pull Stun Duration: 1s
Range 80
Shot Damage: 70/80/90/100/110 (+ 60 of your Physical Power)
Pull Damage Per tick: 60/90/120/150/180 (+ 20 of your Physical Power)